
It adds some crucial features which we will use later in the guide. Improved Content Manager changes the design of the Content Manager. The savings will depend on the assets you’re using, and whether they use identical textures between them (i.e. Simply sharing textures, meshes and materials will immediately decrease the RAM you’re using. First, here are some options you should have enabled: Loading Screen Mod has a number of highly useful functions.

Keep both of these mods enabled and subscribed at all times. I’ll start out by recommending two mods that all players should be using. A recent CPU and dedicated GPU with 32GB of RAM will give you the ability to run a heavily modded city without any issues. With that said, you don’t need a $3,000 high-end gaming rig to run Cities: Skylines at its best. If you have a CPU that is 10 years old and your city slows down beyond a certain population, or if you have 8GB of RAM and you want to use a load of custom assets, it’s simply not going to happen. This guide is not a substitute for upgrading your computer. You can follow this guide and still run into serious issues if your computer isn’t up to the task. There is only so much that can be done by managing your mod and asset usage. Luckily, there are a few easy things you can do to manage the bloat of workshop content.

Your RAM usage explodes, loading times become several minutes, and your game becomes a stuttering, unplayable mess. Anyone who’s experimented with mods and assets in Cities: Skylines knows how quickly things can get out of control.
